			||||||||||||||||||||||||||||||||||||||||
			|||||xyz BT to AA Mappack (botaddon)||||
			||||||||||||||||||||||||||||||||||||||||

Thanks for downloading this file from us at http://www.mohaairborne.co.cc!

VERSION: 1.0
TYPE: Botmap
DATE: 30th of June 2005
CREDIT: Proximo & $or  Botaddon, mods
	TKO Software Company - Mapping & Scripting
	Stones=VX9= & Cobra {sfx} & Phil {sfx} - BT to AA Conversion

INSTALL INSTRUCTIONS, SCROLL BELOW!


			>>>>>>>>>>>>Zip Contents (BotMaplist)<<<<<<<<<<<<

-xyz_botaddon_MOHBT_maps_to_MOHAA.pk3		(The botmappack: Anzio, Blizerte Harbour, Palermo & Tunesia)
-jv_bot01.pk3					(Required file to play with bots)
-jv_bot01_update1.pk3				(Required file to play with bots)
-Readme!!!.txt					(Readme)

		4 botmaps (in 1 pk3), 2 files and 1 readme


			>>>>>>>>>>>>>>Features<<<<<<<<<<<<<<<

This File includes the map, the jv_bot files required to play with bots and the botaddon included in the map.
We make all these maps to please the user for client-side fun. To make people train against bots.
To not make all these great maps go to waste.

Go to "Technical" for more advanced features. 


			>>>>>>>>>>>>>>INSTALLATION<<<<<<<<<<<<<<<<<

Extract the map + jv_bot01.pk3 + jv_bot01_update1.pk3  files in your /main folder.

These can be played in spearhead/breakthrough as well. We havent tested them there. 
The only thing you need to do is install the funpack and the jv_bot01 and jv_bot01_update1 files 
in your /mainta or /maintt directories. The botmaps can be left in your /main.



			>>>>>>>>>>>>>UNINSTALLATION<<<<<<<<<<<<<<<<

Delete the files you extracted.




			>>>>>>>>>>>>>>>>Technical<<<<<<<<<<<<<<<<<

You need the Complete Bots Mod 2.0 in order to get mods working for this map!
Get it at our site or here: http://medalofhonor.filefront.com/file/Complete_Bots_Mod;100815



The band of brothers skinpack are supported by this map. Download it at 
our site or here: http://medalofhonor.filefront.com/file/Band_of_Brothers_BotSkinPack;92659 and install it.

To enable this, a basic knowledge of scripting and file-editing in MoHAA is required.
Open the pk3, browse to "maps/dm" or "maps/obj" and open the mapscript.
In the mapscript (at the top) change the following:

for ANZIO
---------

	waitexec maps/mp_anzio_dm_spawn.scr::spawnpreset 
	//waitexec maps/BobSkins_mp_anzio_dm_spawn.scr::spawnpreset 

or

	//waitexec maps/mp_anzio_dm_spawn.scr::spawnpreset 
	waitexec maps/BobSkins_mp_anzio_dm_spawn.scr::spawnpreset 

for BLIZERTE HARBOUR
--------------------

	waitexec maps/mp_bizerteharbor_dm_spawn.scr::spawnpreset
	//waitexec maps/BobSkins_mp_bizerteharbor_dm_spawn.scr::spawnpreset 

or

	//waitexec maps/mp_bizerteharbor_dm_spawn.scr::spawnpreset
	waitexec maps/BobSkins_mp_bizerteharbor_dm_spawn.scr::spawnpreset 


for PALERMO
-----------

	waitexec maps/MP_Palermo_dm_spawn.scr::spawnpreset
	//waitexec maps/BobSkins_MP_Palermo_dm_spawn.scr::spawnpreset
or

	//waitexec maps/MP_Palermo_dm_spawn.scr::spawnpreset
	waitexec maps/BobSkins_MP_Palermo_dm_spawn.scr::spawnpreset


for TUNESIA
-----------

	waitexec maps/MP_tunisia_dm_spawn.scr::spawnpreset
	//waitexec maps/BobSkins_MP_tunisia_dm_spawn.scr::spawnpreset

or

	//waitexec maps/MP_tunisia_dm_spawn.scr::spawnpreset 
	waitexec maps/BobSkins_MP_tunisia_dm_spawn.scr::spawnpreset 


Save and you're done!!


For all your questions and problems we have set up a vast Help Center.
USe the following link to access it:
http://users.skynet.be/mohaaclantb/documents/help_center.html

There are no map specific issues in these maps as far as we know.




			>>>>>>>>>>>>>>>>Contact+Info<<<<<<<<<<<<<<<<

Any problems, bugs, requests, want to host our files or are you interested in more files for MoH?
Visit the our site ( http://www.mohaairborne.co.cc ) 
	
***Weve botted over 130 botmaps with  tons of mods n skins !!!***

Or just e-mail us: 
MOHAALennySoldier@hotmail.com ($or)  		
mohaa_J_fox@hotmail.com (PROXIMO)
